City: Tststíhjíhmùg Gíhm

Tststíhjíhmùg Gíhm

Tststíhjíhmùg Gíhm
Example Tauran architecture.
StateDaland
ProvenceNùàgvan Provence
Sub ProvenceTsdirizeiē̼ County
RegionZipueka Holt
Founded981
Community LeaderLord Zlèqte
Area33 km2 (13 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation5756 m (18884 ft)
Average Yearly Precipitation196 cm/y (77 in/y)
Population7884
Population Density238 people per km2 (606 people per mi2)
Town AuraMysticism
Naming
Native nameTststíhjíhmùg Gíhm
PronunciationTststíh /ˈʤɪ̞mʊg/
Direct Translation[space (empty area); room (space)] [critique]
Translation[Not Yet Translated]

Tststíhjíhmùg Gíhm (Tststíh /ˈʤɪ̞mʊg/ [space (empty area); room (space)] [critique]) is a subtropical City located in Tsdirizeiē̼ County, Nùàgvan Provence, within the Daland.

The name Tststíhjíhmùg Gíhm is derived from the Sylvin language, as Tststíhjíhmùg Gíhm was founded by Zlèqte, who was culturaly Tauran.

Climate

Tststíhjíhmùg Gíhm has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 23°C (73°F). Tststíhjíhmùg Gíhm receives an average of 196 cm/y (77 in/y) of precipitation, most of which comes in the form of rain during the fall. Tststíhjíhmùg Gíhm covers an area of nearly 33 km2 (13 mi2), and an average elevation of 5756 m (18884 ft) above sea level.

Overview

Tststíhjíhmùg Gíhm was founded durring the late 11th century, by Zlèqte. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Zlèqte.

Tststíhjíhmùg Gíhm was built using the conventions of Tauran durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Tststíhjíhmùg Gíhm is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Tststíhjíhmùg Gíhm is buildings are built arround a single restrictive flagstone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Tststíhjíhmùg Gíhm's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Tststíhjíhmùg Gíhm's budget oriented are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Before you’ve even set foot into the heart of Tststíhjíhmùg Gíhm, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The city is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Tststíhjíhmùg Gíhm.

Civic Infrastructure

Tststíhjíhmùg Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tststíhjíhmùg Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tststíhjíhmùg Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tststíhjíhmùg Gíhm's parks.

Tststíhjíhmùg Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tststíhjíhmùg Gíhm.

Tststíhjíhmùg Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tststíhjíhmùg Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tststíhjíhmùg Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tststíhjíhmùg Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tststíhjíhmùg Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tststíhjíhmùg Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tststíhjíhmùg Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tststíhjíhmùg Gíhm's public wards, blessings, and other arcane systems.

Tststíhjíhmùg Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Tststíhjíhmùg Gíhm's grid is powered by a god's will and kindness.

Tststíhjíhmùg Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Tststíhjíhmùg Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Tststíhjíhmùg Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tststíhjíhmùg Gíhm's natural decorations nor waterways.

Tststíhjíhmùg Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tststíhjíhmùg Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tststíhjíhmùg Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

One or more crime bosses have a powerful influence within Tststíhjíhmùg Gíhm. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.

Tststíhjíhmùg Gíhm's town hall was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, winter is skipped in Tststíhjíhmùg Gíhm.

The Marsupial, Kangaroo near Tststíhjíhmùg Gíhm are known to be more aggressive than normal.

Tststíhjíhmùg Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local toxin to channel Elven High Magic energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 15
  • Farmers: 23
  • Farm Laborer: 49
  • Hunters: 29
  • Milk Maids: 18
  • Ranchers: 10
  • Ranch Hands: 24
  • Shepherds: 21
    • Farmland: 31693 m2
    • Cattle and Similar Creatures: 1971
    • Poultry: 23652
    • Swine: 1576
    • Sheep: 78
    • Goats: 15
    • Horses, Mounts, and Beasts of Burden: 788

Craftsmen

  • Arms and Toolmakers: 17
  • Blacksmiths: 18
  • Bookbinders: 9
  • Buckle-makers: 10
  • Cabinetmakers: 18
  • Candlemakers: 25
  • Carpenters: 29
  • Clothmakers: 19
  • Coach and Harness Makers: 8
  • Coopers: 18
  • Copper, Brass, Tin, Zinc, and Lead Workers: 10
  • Copyists: 7
  • Cutlers: 6
  • Fabricworkers: 16
  • Farrier: 68
  • Furriers: 5
  • Glassworkers: 26
  • Gunsmiths: 16
  • Harness-Makers: 7
  • Hatters: 14
  • Hosiery Workers: 5
  • Jewelers: 8
  • Leatherwrights: 21
  • Locksmiths: 8
  • Matchstick makers: 11
  • Musical Instrument Makers: 12
  • Painters, Structures and Fixtures: 10
  • Paper Workers: 11
  • Plasterers: 10
  • Pursemakers: 13
  • Roofers: 8
  • Ropemakers: 8
  • Rugmakers: 7
  • Saddlers: 13
  • Scabbardmakers: 16
  • Scalemakers: 8
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 7
  • Shoemakers: 7
  • Soap and Tallow Workers: 25
  • Tailors: 47
  • Tanners: 10
  • Upholsterers: 12
  • Watchmakers: 11
  • Weavers: 23
  • Whitesmiths: 6

Merchants

  • Adventuring Goods Retellers: 5
  • Arcana Sellers: 5
  • Beer-Sellers: 10
  • Booksellers: 12
  • Butchers: 19
  • Chandlers: 19
  • Chicken Butchers: 23
  • Entrepreneurs: 8
  • Fine Clothiers: 20
  • Fishmongers: 19
  • Florists: 4
  • Potion Sellers: 13
  • Resellers: 39
  • Spice Merchants: 10
  • Wine-sellers: 14
  • Wheelwright: 12
  • Woodsellers: 7

Service workers

  • Bakers: 37
  • Barbers: 33
  • Coachmen: 10
  • Cooks: 32
  • Doctors: 18
  • Gamekeepers: 13
  • Grooms: 6
  • Hairdressers: 30
  • Healers: 20
  • Housekeepers: 25
  • Housemaids: 43
  • House Stewards: 23
  • Inns: 7
  • Laundry maids: 14
  • Maidservants: 26
  • Nursery Maids: 14
  • Pastrycooks: 27
  • Restaurateur: 32
  • Tavern Keepers: 34

Specialized Laborer

  • Ashworkers: 10
  • Bleachers: 7
  • Chemical Workers: 4
  • Coal Heavers: 16
  • In-Town Couriers: 18
  • Long Haul Couriers: 19
  • Dockyard Workers: 15
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 21
  • Millers: 18
  • Miners: 17
  • Oilmen and Polishers: 13
  • Postmen: 16
  • Pure Finder: 10
  • Skinners: 22
  • Sugar Refiners: 4
  • Tosher: 12
  • Warehousemen: 28
  • Watercarriers: 16
  • Watermen, Bargemen, etc.: 25

Skilled Laborers

  • Accountants: 9
  • Alchemist: 11
  • Clerk: 17
  • Dentists: 7
  • Educators: 21
  • Engineers: 12
  • Gardeners: 8
  • Mages: 6
  • Plumbers: 8
  • Pharmacist: 9
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 7
  • Bankers: 11
  • Civil Clerks: 17
  • Civic Iudex: 8
  • Consultants: 5
  • Exorcist: 17
  • Fixers: 9
  • Kami Clerk: 15
  • Landlords: 15
  • Lawyers: 9
  • Legend Keepers: 13
  • Militia Officers: 78
  • Monks, Monastic: 21
  • Monks, Civic: 21
  • Historian, Oral: 16
  • Historian, Textual: 9
  • Policemen, Sheriffs, etc.: 17
  • Priests: 35
  • Rangers: 11
  • Rat Catchers: 12
  • Scholars: 12
  • Spiritualist: 13
  • Slayers: 4
  • Storytellers: 28
  • Military Officers: 27

Cottage Industries

  • Brewers: 20
  • Comfort Services: 34
  • Enchanters: 9
  • Herbalists: 9
  • Jaminators: 25
  • Needleworkers: 28
  • Potters: 13
  • Preserve Makers: 26
  • Quilters: 10
  • Seamsters: 35
  • Spinners: 21
  • Tinker: 8
  • Weaver: 18

Artists

  • Actors: 8
  • Architects: 3
  • Bards: 12
  • Costumers: 4
  • Dancers: 9
  • Drafters: 5
  • Engravers: 6
  • Fine Furniture Carpenters: 3
  • Glaziers: 8
  • Inlayers: 7
  • Musicians: 22
  • Painters, Art: 4
  • Playwrights: 8
  • Sculptors, Art: 6
  • Wood Carvers: 34
  • Writers: 28

Produce Industries

  • Butter Churners: 28
  • Canners: 26
  • Cheesmakers: 26
  • Ice Merchants: 3
  • Millers: 16
  • Picklers: 13
  • Smokers: 10
  • Stockmakers: 8
  • Tobacconists: 11
  • Tallowmakers: 16

2954 of Tststíhjíhmùg Gíhm's population work within a Foundational Occupation.

4694 of Tststíhjíhmùg Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 236 (3%) are noncontributers.

Points of Interest

Tststíhjíhmùg Gíhm is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of protected Tststíhjíhmùg Gíhm's harvest from an army of bandits. Tststíhjíhmùg Gíhm's militia's elite squad is named after .

History